Design Day Tuesday, April 16, 2013

April 3, 2013

Design Day Competitions

This year the graduating senior class is bigger than ever, making Design Day a huge and exciting event! There will be 23 design teams presenting their innovative and cutting-edge senior capstone projects, which they have been working on for the past year.  Design teams include:

2013 Senior Design Projects

  • ASECK Cautery Knife
  • Baja SAE
  • E-tetra Kayak
  • FSAE Chassis/Drive
  • Grand Canyon
  • Green Machine
  • Human Powered Vehicle
  • Indoor Aerial Reconnaissance Vehicle
  • Indoor Knee Scooter
  • L3 Clinic
  • Landing Gear Alignment Tool
  • Lunar Excavator
  • Mechanical Leach
  • Microntroller-based Atmospheric Sounding System (MASS)
  • Quadruped Robot
  • Quad Propeller UAV
  • Robotic Gait Simulator
  • Saharan Rolling Spider
  • Self-Balancing Camera Stabilization: AcceliCam
  • SITE: Adaptive Soccer
  • Solar Assisted Helicopter
  • WET Design
  • Wet SMA Mechatronic Educational Kit

 

Senior Design Showcase
(11:00 am – 3:00 pm)

Cutting-edge projects developed by students – listed above

Colonize Mars: Mechatronics Competition
(1:00 – 3:00 pm)

Alliances of teleoperated robots cooperate in a timed mission to build structures and collect scientific samples in preparation for a manned colonization of Mars. Structures include bridges, greenhouses, derricks, weather stations, landing pads, and antennas. The robots use sensors to detect and collect specific rock samples. Alliances earn points according to the structures they build and samples collected in order to win the competition.

The Pineapple Express: Sophomore Design Competition
(11:30 am – 1:30 pm)

Air-powered trains face off in head-to-head competitions that test both speed and agility.  The trains must race down a track, pass through a tunnel, and then stop within a specified distance of the finish line.  The fastest train that succeeds in stopping will win the competition.

Zombie Wars: Freshman Design Competition
(12:00 – 2:00 pm)

Autonomous robots race to defeat the invading zombies.  The robots have two minutes to navigate a track, shoot ping pong balls at three zombie targets, and repeatedly whack a zombie on his head.  The robots use sensors to detect infrared start and stop signals and to locate the zombie targets and zombie head.  Points are awarded for wreaking havoc on the zombies, with a bonus for speed.